Andrey Kazlitin

Angestellt, Software Engineer, Astrata Europe

Eindhoven, Niederlande

Fähigkeiten und Kenntnisse

C++
C
Linux
Multithreading
Python
Embedded Software
Visual Studio
Java
Bash
Windows API
SVN
Git
jira

Werdegang

Berufserfahrung von Andrey Kazlitin

  • Bis heute 8 Jahre und 5 Monate, seit Feb. 2016

    Software Engineer

    Astrata Europe

  • 2 Jahre, Feb. 2014 - Jan. 2016

    SENIOR C++ DEVELOPER

    Svitla Systems Inc.

    Affymetrix.com Genotyping project. • Cross-platform performance sensitive application with statistical algorithms usage and big data processing was delivered on time; • High application quality was ensured by test driven environment approach, regular code reviews and effective communication across international team; • System design, dеvеlорmеnt аnd tеstіng lіfе сусlе.

  • 6 Jahre und 7 Monate, Juni 2007 - Dez. 2013

    C++/C Developer, Technical Manager, Site Manager

    TransGaming

    • Released OpenTV Game Portal and a set of Video games for embedded Television systems; • Delivered on time and within budget GameTreeTV solution; • Regular code reviews and customers’ demands transformation into technical documentation; • Ensured timely products deliveries; • Managed a small development team. Used technologies: • C++, ANSI C, VS, gcc; • OpentTV, SmartTV

  • 2 Jahre und 2 Monate, Mai 2005 - Juni 2007

    C++/C Developer

    PixelPlay

    • Created apps of high quality for various Interactive Television platforms; • Projects: OpenTV Portal, Kidswise, Fantasy Footbal, ESPN.

  • 5 Jahre und 2 Monate, Apr. 2000 - Mai 2005

    C++/Java Programmer

    Boston Animation

    • Developed game: “Scrabble Online”, “M&Ms Shell Shocked” for Sony Playstation; • Creation of technical design documents, game localization; • 6 Java games were created; • Script support for "Darkened Skye", tools creation for "M&Ms: Lost Formulas".

  • 5 Jahre und 2 Monate, Mai 1995 - Juni 2000

    Game Developer

    GSC Game World

    • Developed 40 tools, 15 multimedia encyclopedias, 2 educational games; • Implemented a demo version of the game “Cossacks: European Wars” for Nokia; • Languages: C, Pascal.

  • 3 Jahre und 2 Monate, Apr. 1992 - Mai 1995

    Embedded Programmer

    Scientific Research Institute

    • Designed network protocol using Assembler; • Low-level drivers for Multiline Telephone System;

Ausbildung von Andrey Kazlitin

  • 5 Jahre, Juli 1987 - Juni 1992

    Kyiv Institute of Telecommunications and Information Technologies.

    Radio engineering

Sprachen

  • Englisch

    Fließend

  • Russisch

    Muttersprache

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