Bernhard Raml

Angestellt, Software Engineer, Trinity College Dublin

Dublin, Irland

Fähigkeiten und Kenntnisse

Software Engineering
User Experience
Game Design
Mathematics
Management

Werdegang

Berufserfahrung von Bernhard Raml

  • Bis heute 10 Jahre und 10 Monate, seit Sep. 2013

    Software Engineer

    Trinity College Dublin

    Implementation of a simulation of the Battle of Mount Street bridge during the Easter Rising 1916 in Dublin using Unity3D. It consists of surveying 3D data of the current street and incorporating the data in Unity3D. Development an agent AI for the participants of the battle. Creation of an easy to use UI for historians to change certain variables of the battle. Correct simulation of gunfire and other important physical effects. Scientific logging and reporting.

  • 1 Monat, Sep. 2013 - Sep. 2013

    Game Programmer

    IC3D Media

    Implementation of the Heerema Crane Game for iOS. We were using the open source framework MOAI to implement some promotional games for Heerema. Most of the scripting done by myself has been done in LUA. The Crane Game made heavy use of the Box2D physics framework to provide a fun and unique experience.

  • 5 Monate, März 2013 - Juli 2013

    Research Assistant

    Dublin Institute of Technology

    Development of the Steam-Game "Pontification". Pontification is a platformer-game where you take control over the recently deceased Father O'Brian. My main focus is the development of tools and plugins for Unity3D that the game- and level designers can use. I also take care of the scripting and implementation of the game logic.

  • 1 Monat, Mai 2013 - Mai 2013

    UI Engineer (Extern)

    Celtech

    Implementation of a User Interface for Handheld Trading Devices (HHT). The goal was to separate the UI from the database logic to provide an independent look to the UI. The UI not only work on the device but also on modern web browser. The challenge was to provide a contemporary experience within Internet Explorer 6 on a limited device.

  • 8 Monate, Juli 2012 - Feb. 2013

    Software Engineer (Intern)

    Donnerwood Media

    I ported the mobile game "High Flyin' SkyDiver" to Facebook. The game has been developed in Unity3D. https://apps.facebook.com/highflyinskydive/

  • 3 Monate, Sep. 2012 - Nov. 2012

    Research Assistant

    Dublin Institute of Technology

    Development of a small mobile game in Corona as part of a DIT PR event.

  • 1 Jahr, März 2011 - Feb. 2012

    Lead Programmer

    Digital Arrow

    I've been working part time at Digital Arrow as lead programmer at their last game projects inMomentum. Game mechanics implementation in unreal script. Net-coding. Set up of a temporary master server for inMomentum server browser. Setting up and integrating steam services like leaderboards in unreal script. Technical support.

  • 1 Jahr, Okt. 2010 - Sep. 2011

    QA Assistant

    Vienna University of Technology

    Quality assurance for Airborne Laserscans at the Institute of Photogrammetry and Remote Sensing. Implementation of work-flow to calculate absolute accuracy in Python. Flight planing.

  • 1 Monat, Juni 2010 - Juni 2010

    Land Surveyor Assistent

    Agrarbezirksbehörde für Oberösterreich

    Consolidation of farming, map construction, land register survey.

  • 1 Monat, Juli 2009 - Juli 2009

    Land Surveyor Assistent

    Agrarbezirksbehörde für Oberösterreich

    Consolidation of farming, map construction, land register survey.

  • 9 Monate, Aug. 2007 - Apr. 2008

    Paramedic

    Austrian Red Cross

    First aid, emergency doctor assistance, patient care, data processing.

Ausbildung von Bernhard Raml

  • 1 Jahr und 5 Monate, Sep. 2011 - Jan. 2013

    Digital Games

    Dublin Institute of Technology

    Programming, Game Engines, Game Design,

  • 2 Jahre und 11 Monate, Okt. 2008 - Aug. 2011

    Geodesy and Geomatics Engineering

    TU Wien

    GIS, Remote Sensing, Geoinformatics, Cartography,

Sprachen

  • Englisch

    Fließend

  • Deutsch

    Muttersprache

  • Spanisch

    Grundlagen

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