Carina Schrom

Inhaberin, Sr. Technical Artist & Developer, lvl7

Kaiserslautern, Deutschland

Fähigkeiten und Kenntnisse

Unity 3D
Technical Artist
C#
Virtual reality
Game Development
Visual Effects
3D Environment & Prop Art // 3D Modelling
Rapid Prototyping
2D Art
Pixelart
Visualization
Design
Texturing
Animation
Photoshop
Sai
Blender
After Effects
Autodesk 3ds Max
Game design
Video Games
Special Effects
ZBrush

Werdegang

Berufserfahrung von Carina Schrom

  • Bis heute 10 Jahre und 3 Monate, seit Apr. 2014

    Sr. Technical Artist & Developer

    lvl7

  • 2 Jahre und 7 Monate, Sep. 2017 - März 2020

    Sr. Technical Artist & Developer

    VRCoaster GmbH

    • Unity3D Expert • Programming and commissioning of VR Coasters (VR Apps on real-life rollercoasters) on several VR platforms • Programming and planning of multiplayer Holodeck experiences, interactive VR minigames on coasters • Workflow optimization, creation of editor tools & technical support for team members • Realtime effects, performance optimization, evaluation and implementation of new VR hardware • Seven months of on-site work at Universal Studios Japan in Osaka, Japan

  • 1 Jahr und 11 Monate, Okt. 2015 - Aug. 2017

    3D Realtime Artist / Programmer

    Stoll von Gáti GmbH

    3D artist and coder for realtime 3D applications - Unity3D, Virtual Reality, Simulation, Visualization

  • 4 Jahre und 4 Monate, Dez. 2009 - März 2014

    3D Artist

    Cetravision

    3D CG Artist with main focus on environments & props and planning & creation of complete maps for games, optimized for performance and rich in detail. Also doing 3D visualization.

  • 10 Monate, Jan. 2012 - Okt. 2012

    3D Graphic Artist

    CAD Systeme Spanke

  • 2 Jahre und 4 Monate, Aug. 2007 - Nov. 2009

    3D Environment Artist

    Independent Arts Software

    3D CG Artist with main focus on environments & props and planning + creation of complete game maps optimized for performance while preserving richness in detail. Also creation of UI elements, 2D minigames, some characters and effects, minor rigging & animation, intro movie creation and rendering.

  • 1 Jahr, März 2006 - Feb. 2007

    3D Environment Artist

    Silent Dreams

    Creation of highly detailed and optimized 3D environments and props for a nextgen PC RPG

  • 2005 - 2006

    3D Artist

    REBUSmedia

    3D modelling, rendering, texturing and animation as an intern and later as a freelancer

Ausbildung von Carina Schrom

  • 2 Jahre, Okt. 2013 - Sep. 2015

    Media Art

    University of Arts and Design Karlsruhe

  • 1 Jahr und 1 Monat, Okt. 2012 - Okt. 2013

    Informatics

    KIT

  • 3 Jahre und 1 Monat, Sep. 2003 - Sep. 2006

    Graphic Design

    Adolf Kolping Berufskolleg Horrem

Sprachen

  • Englisch

    Fließend

  • Deutsch

    Muttersprache

  • Japanisch

    Grundlagen

Interessen

CG Art
games

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