Maksim Priakhin

Bis 2022, Engineering Manager, AppLovin

Hamburg, Deutschland

Über mich

I am a Tech Lead / Engineering Manager with a focus on Full-stack development of Unity-based games with solid development and architecture skills, good product and design sense. More than thirteen years of software development experience (Unity, .NET, Java, Spring) More than four years of experience in leading and managing Unity teams as well as backend teams Specialization: Unity, C#, .NET, Java, Node.js, Typescript, Python, Google Cloud, Docker, Kubernetes

Fähigkeiten und Kenntnisse

Unity
java
Spring
Jenkins
Leadership

Werdegang

Berufserfahrung von Maksim Priakhin

  • Bis heute 1 Jahr und 7 Monate, seit Dez. 2022

    Director of Software Development

    AppLovin

    - Leading company-wide initiatives - Overseeing multiple games development - Managing technical leads on the game teams - Setting recruiting, engineering, and production processes - Development of company's server tech

  • 11 Monate, Feb. 2022 - Dez. 2022

    Engineering Manager

    AppLovin

    - Identifying and breaking down complex business problems into solvable pieces that can be shipped iteratively - Developing and managing end-to-end project plans and ensure on-time delivery - Interfacing with Engineering and Business owners for defining requirements and scope - Helping drive product decisions to align with company-level initiatives

  • 1 Jahr und 1 Monat, Feb. 2021 - Feb. 2022

    Technical Product Lead

    InnoGames GmbH

    The role is similar to Technical Director of a game project in other companies. Leading the team of 11 developers, 2 QA engineers, and one Frontend lead.

  • 2 Jahre, Feb. 2019 - Jan. 2021

    Unity Team Lead

    InnoGames GmbH

    Worked on a multiple mobile titles from the beginning, leading the team of 5 full-stack devs (Unity/Java).

  • 2 Jahre und 8 Monate, Juli 2016 - Feb. 2019

    Senior Software Engineer

    InnoGames GmbH

    - Senior Developer for Unity-based iOS and Android mobile game 'God Kings'. - Senior Developer for Unity-based iOS and Android mobile game 'Elvenar'. - Created the overall client system architecture, developed the client networking layer which is the foundation of multiple upcoming InnoGames titles. - Developed, refactored, and optimized central game systems for performance. - Supported and mentored Junior and Intermediate Developers.

  • 1 Jahr, Juli 2015 - Juni 2016

    Unity Developer

    InnoGames GmbH

    Unity mobile developer. Main focus on clean architecture design, optimizations, building maintainable and stable products.

  • 6 Monate, Feb. 2015 - Juli 2015

    Frontend Developer

    InnoGames GmbH

    Developer of the browser flash game "Elvenar". Working on creating an optimized GPU-based engine, implementing new game features using TDD and clean architecture. A short list of frameworks and technologies: Unity 3D, ActionScript, Starling, Robotlegs, FlexUnit, GIT, Gradle.

  • 2 Jahre und 10 Monate, Mai 2012 - Feb. 2015

    Lead Frontend Developer

    Neodinamika LLC

    Lead Developer and Team Lead at the Neodinamika, sub-company of KranX Productions. Mainly was working on a successful MMO browser flash game "MusicWars". My responsibilities included: - mentoring and hiring new devs - managing planning and workload as well as developing client/server interactions - integrating new features - CPU / memory optimization, Javascript / Flash bridging, adding new frameworks and technologies.

  • 1 Jahr und 2 Monate, Apr. 2011 - Mai 2012

    Frontend Engineer

    KranX Productions

    Developer of Social Network Games for Facebook and few Russian social networks VK and Odnoklassniki, Client/Server interactions, real time multiplayer contests and battles.

  • 1 Jahr und 1 Monat, Apr. 2010 - Apr. 2011

    .NET Developer

    Neolant

    Participated as a developer of the Geographic Information System for Government Emergency Management. This application accumulates all information at regions and visualizes data and events with a mathematical model for forecasting events and emergency situations.

  • 2 Jahre und 1 Monat, Apr. 2008 - Apr. 2010

    Frontend Developer

    Realore

    Game Developer at Realore. Developed a few social games for Russian social networks like VK, Odnoklassniki. Developing browser Flash MMO game with real-time multiplayer and social interactions.

Ausbildung von Maksim Priakhin

  • 4 Jahre und 11 Monate, Sep. 2005 - Juli 2010

    Applied Mathematics and Informatics

    Immanuel Kant Baltic Federal University

    Finished as Systems Programmer. Participated in the Debate team, Science society, Microsoft Innovation Center.

Sprachen

  • Russisch

    Muttersprache

  • Deutsch

    Grundlagen

  • Englisch

    Fließend

21 Mio. XING Mitglieder, von A bis Z