Mihail Balescu

Angestellt, Software Engineer, Yokogawa

Portsmouth, Vereinigtes Königreich

Werdegang

Berufserfahrung von Mihail Balescu

  • Bis heute 8 Jahre und 6 Monate, seit Jan. 2016

    Software Engineer

    Yokogawa

    Software engineer for an international company in data mining and process control for industrial applications. Developing, updating, fixing and maintaining COM/DCOM components to fit new industrial requirements, working on developing new modules to integrate with the existing system, working on updating the codebase to newer C++ compilers, creating tools for automating software analysis and detecting code flaws, creating test-harnesses for white-box testing showcasing potential bugs.

  • 1 Jahr und 2 Monate, Okt. 2014 - Nov. 2015

    Software Engineer

    KindGames.com

    Software engineer for an unreleased project using Adobe Flex for front end and C# for server-side part and tools, like graphical pipeline, collision areas editor, map editor etc.

  • 1 Jahr, Nov. 2013 - Okt. 2014

    Videogames Programmer

    Stainless Games LTD, Newport, Isle of Wight, UK

    Video games programmer in the Tools & Tech team for Carmageddon: Reincarnation. Implemented a procedurally generated clutter system for Carmageddon environments with C++ and hot edited Lua scripts. Also worked in an audio programmer role, for the Stainless sound engine, using FMOD library (C++ in the engine and Lua app side). Worked on various other tools controlling several game subsystems (C++, lua, C#, XAML). Tools: Visual Studio 2012, TeamCity, Svn, Jira.

  • 5 Jahre, Nov. 2008 - Okt. 2013

    Software Engineer

    KindGames.com

    Software engineer developing several games including a 3D jigsaw puzzle and a Pacman style game with C++ and OpenGL and a 2D jigsaw puzzle and a Mahjong for Windows using C#, the .NET framework and Managed DirectX. Implemented the game front-end, tools for GUI scripting/editing, assets pipeline system, tools for shapes design generation using Bèzier curves and the puzzle game-play.

  • 1 Jahr und 9 Monate, März 2007 - Nov. 2008

    Software Engineer

    Frontier Developments LTD, Cambridge, UK

    .NET back-end tools for resource compilers for Outsider, resource compiler, porting Lost Winds from Nintendo Wii to Nintendo DS, converting code from Lua to C++. Used Nintendo SDK, C++, CodeWarrior. Used C# for assets pipelines. Tools for Nintendo DS, sound system for music and spot sound effects, font system with kerning. For a Morgan Stanley project, Windows MFC front end interfaces to a data mining system, Adobe Flex RIAs, Java servlets back-ends on Tomcat, generating Excel spreadsheets by Jakarta/POI.

  • 2 Jahre, Apr. 2005 - März 2007

    Software Engineer

    SW Professionals LTD, Florida, US

    Worked as contractor in an online casino gaming project in a 50+ team. Developed a 3D software rendering engine in C. Worked on various additional tools for the rendering engine with C++/C and MFC. I implemented online games such as roulette using the cross platform framework developed on the house using C only cross platform on Windows and Linux.

  • 4 Jahre und 11 Monate, Aug. 2001 - Juni 2006

    Software Engineer

    21st Software Corp

    Worked as contractor, developed DirectX, Win32 and Java games (Jigsaw Puzzles, 2D and 3D Mahjong), maintained the company websites, developed new web sites, handled customer support for websites and company products. Written product specifications, system requirements, product documentation for help systems. (DirectX, C++, MFC, HTML, PHP)

  • 3 Jahre und 4 Monate, Jan. 2002 - Apr. 2005

    Software Engineer

    S.C. MIDATECH S.R.L.

    Developed an informational system for a research & development company. Also handled people's training and solving support problems, consultant in hardware buying decisions.

  • 2 Jahre, Jan. 2000 - Dez. 2001

    Software Engineer

    S.C. AUGSBURG S.R.L.

    Built a computer management system for a 200+ people knitting factory including a proprietary database system for the manufacturing process. Handled people training and support for using the software, solved technical problems, involved in hardware buying decisions for supporting the system. Technologies: C++, MFC, HTML for generated reports.

Ausbildung von Mihail Balescu

  • 4 Jahre und 11 Monate, Okt. 1994 - Aug. 1999

    Computer Engineering

    Gheorghe Asachi Technical University of Iaşi

Sprachen

  • Englisch

    Fließend

  • Rumänisch

    Muttersprache

  • Französisch

    Grundlagen

Interessen

Computer Games

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