Oliver Kirchhoff

Selbstständig, Camera TD, Weta Digital

Wellington, Neuseeland

Fähigkeiten und Kenntnisse

skills
experience
digital
visual effects
VFX
3D
Compositing
Matchmoving
Supervision
contacts
Maya
3ds max
Lightwave
Shake
After Effects
SolidWorks
3D-Equalizer
Windows
Linux
TD
Modelling
Shading
Rigging
Training

Werdegang

Berufserfahrung von Oliver Kirchhoff

  • Bis heute 12 Jahre und 8 Monate, seit Nov. 2011

    Camera TD

    Weta Digital

  • Bis heute 27 Jahre, seit Juli 1997

    3D TD, Compositor, Supervisor

    Oliver Kirchhoff

  • 1 Jahr und 5 Monate, Mai 2010 - Sep. 2011

    3D TD, Compositor, Supervisor

    Sky Creative Services

  • 3 Monate, Feb. 2010 - Apr. 2010

    Teacher

    The Animation Workshop

    Two more classes. The first class was about lighting an interior scene, do a time lapsed sun animation, render it and do some compositing in Fusion. The second class is about dynamics and scripting in Maya. I will do a crazy machine which uses all kinds of dynamic effects to simulate a chain reaction. This is going to be fun!

  • 4 Monate, Okt. 2009 - Jan. 2010

    Technical Director

    Farm Studios GmbH

    This startup company is so young it's still missing a real website. It was built in this farm (http://www.ferienhof-petersen.de). That's the reason for that company name. Anyway, I'm the TD on a German TV show. We'll have to create a photorealistic character which will be integrated into live action footage.

  • 8 Monate, Jan. 2009 - Aug. 2009

    Camera TD

    Scanline VFX

    Live action footage has to be tracked for the perfect matchmove. This includes water surfaces shot from a boat, helicopter shots, green screen actor shots and object trackings.

  • 1 Monat, Mai 2009 - Mai 2009

    Teacher

    The Animation Workshop

    Some students here at "The Animation Workshop" need to learn how to light a scene in Maya, render it out in passes and compose it with a live action footage. These guys are not absolut beginners. They already know how to model, texture and rig a creature. But they don't know how to light and compose a scene. I'll show 'em the tricks.

  • 1 Monat, Aug. 2008 - Aug. 2008

    3D Generalist

    Fish Blowing Bubbles GmbH

    The Toyota IQ mini car had to be visualized photorealisticly for a convention presetation. I've got a CAD model which I textured, shaded, lit, animated and rendered out in many passes so the compositor had maximum flexibility...

  • 5 Monate, März 2008 - Juli 2008

    3D Effects Artist

    ARRI Digital

    I worked on two feature films. "Killing Is My Business, Honey" is a comedy with extensive use of virtual stunts. "The Baader Meinhof Complex" has more subtle effects. In both I did mainly particle effects with 3ds max and ParticleFlow.

  • 1 Jahr und 4 Monate, Dez. 2006 - März 2008

    Technical Director

    Trixter Film GmbH

    I introduced Pixar's Photorealistic Renderman to the render pipeline of Trixter. I developed tools and scripts to streamline the workflow with RMan. I also did the lighting of many shots besides my coding work. Escape Studios have released an article about my work, which you can find here: http://www.escapestudios.com/en_GB/technology/news/trixter-renderman.html . The topmost picture at that web page was also lit by me... :-)

  • 2 Monate, Mai 2006 - Juni 2006

    3D Artist, AfterFX Compositor

    Plazamedia

    Plazamedia is a big player in the german tv business. They develop and support the on-air effects for many tv stations. I worked as 3d and compositing consultant for several projects. One bigger project was the creation of a whole company presentation DVD with movies, animated 3d charts and animated DVD menus.

  • 2 Monate, Apr. 2006 - Mai 2006

    3D Lighting TD

    CA Scanline

    Hui Buh is a semitransparent CG cartoon ghost character. He had to be integrated into live action footage. Since he was the main actor in this movie there were many shots to do. I worked in the lighting department for this project.

  • 5 Monate, Nov. 2005 - März 2006

    Supervisor & TD

    Trixter

    The movie I supervised was called "Das Total verrückte Wunderauto", which could be translated as "The total crazy wonder car"... :-/ Well, at least the VFX were really nice. Besides supervision I also modeled and textured half of the main character. I corrected some animations and some compositings and matchmoved all shots.

  • 6 Monate, Mai 2005 - Okt. 2005

    Lead Camera TD

    Weta Digital

    King Kong 2005 was the project, and I worked in Weta's camera department. There we did matchmovings, motion capturing, Kuper motion control simulations and roto animations. We used 3D-Equalizer for matchmoving.

  • 3 Monate, Dez. 2004 - Feb. 2005

    3D Artist (Generalist)

    ARRI Digital

    I did a full CG shot for the feature film "Sophie Scholl" and some scene addons for other shots. This shot showed the Nazi headquater in Munich in which Sophie Scholl was murdered. That building was totally destroyed by the allies bombing. So I had to recreate it and it's surrounding in 3d.

  • 3 Jahre und 1 Monat, Juni 2000 - Juni 2003

    3D Artist (Generalist)

    Das Werk

    At "Das Werk" I worked mainly as 3ds max artist on many projects. Most of them were commercials. But I also did two feature films, "The Pianist" and "Das Wunder von Bern", and I did a low budget SciFi series named "Starhunter". For "Das Wunder von Bern" I learned Maya which has become my main tool by now.

  • 1 Jahr und 1 Monat, Juni 1999 - Juni 2000

    Application Engineer

    Tecnomatix

    The name of the company changed, but the software stayed the same. AnySIM was still my tool. Later it's name was changed as well. I was then called "eM Workplace", for some reason... My job was still to help to develop simulations and to train the engineers.

  • 2 Jahre und 1 Monat, Juni 1997 - Juni 1999

    Customer Support and Trainer

    AnySIM

    AnySIM is also the name of the 3d simulation software that were developted here. Many bigger companies use it to simulate many different things in their production, like NC machines, robots, presses, but also humans in a production line. My job was 1st to help these companies to develop their own simulation and 2nd to train engineers to work with the software.

  • 2 Jahre und 1 Monat, Juni 1996 - Juni 1998

    Teacher

    Fachhochschule München

    While I was still studying mechanical engineering I also tought other students of all other faculties the basics in 3ds max. There were architects, constructers, but also hobbiests. This was an official course on my university with a final test and all.

Ausbildung von Oliver Kirchhoff

  • 5 Jahre und 1 Monat, Juli 1994 - Juli 1999

    Maschinenbau

    Fachhochschule München

    Konstruktion

Sprachen

  • Deutsch

    -

  • Englisch

    -

Interessen

Computer
Games
Travelling
Cooking
my kids
Movies
Gadgets
Space
Science
SciFi
Martial Arts
Propellerhead Reason

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