Yi Han

Bis 2018, Unity Developer, Selbständig, Augsburg, Germany

Augsburg, Deutschland

Fähigkeiten und Kenntnisse

Unity3D
C#
3D-Modelling
Shader
Python
JavaScript
UI Integration
Apple Xcode
Adobe Photoshop
Microsoft Visual Studio
SVN
c++
SolidWorks
Blender
3D Studio Max
AutoCAD
cross cultural competence

Werdegang

Berufserfahrung von Yi Han

  • Bis heute 6 Jahre und 4 Monate, seit März 2018

    AR Developer

    Goodly Innovations

    Hololens App development

  • 11 Monate, Apr. 2017 - Feb. 2018

    Tour Guide

    Southern Germany, Austria, Czeck

  • 1 Jahr und 4 Monate, Nov. 2016 - Feb. 2018

    Unity Developer

    Selbständig, Augsburg, Germany

    After flew to Germany in Oct. 2016, while doing outsource works for friends and former colleges from gaming industry, I started to develop my own mobile games.

  • 2 Jahre und 1 Monat, Okt. 2014 - Okt. 2016

    Unity Technical Artist

    Phoenix Entertainment, Shanghai, China

    Worked closely with art department and game idea department, created and published several mobile games. • Developed AI mechanics and skills • Implemented gameplay scenes, created scene editing workflow • Imported and programmed the character animations and animators • Customized shaders for characters and scenes • Conducted the publishing on iOS and Android devices • Integrated UIs • Provided technical assistance for art department • Conducted performance optimization

  • 3 Jahre und 1 Monat, Okt. 2013 - Okt. 2016

    Outdoor-Trainer

    YouXiaKe, Shanghai, China

    Lead teams of 20 - 50 people(including non-Chinese) to go hiking, mountain climbing, rafting, twice per month on average.

  • 2 Jahre und 7 Monate, Feb. 2012 - Aug. 2014

    Unity Programmer/3D Artist

    Warbrand Ltd., Shanghai, China

    As one of the founders of the company, led the development of several archaeological 3D demonstration solutions and 2 iOS games: WWII Gunnery ( RTS), Age of Warship (TPS). • Designed and developed AI mechanics. • Designed and edited gameplay scenes. • Created models and textures. • Programmed IAP Stores, for both iOS and Android. • Conducted the publishing on iOS and Android devices. • Create sound effects. • Monitored and integrated game system plug-in. • Conducted performance optimization.

  • 2008 - 2011

    Mod developer

    Mount&Blade Mod Community

    Designed and developed a featured M&B mod WWII China Battlefield (FPS multiplayer), participated in the development of several Mods. During these process, self-taught modelling, texturing, and scripting with python and module system of M&B. • Designed and programmed major features • Created models and textures • Rigged characters and objects, created animations • Designed and edited scenes and maps • Edited sound effects and music • Running several multiplayer servers for my mod WWII China Battlefield

  • 7 Monate, März 2007 - Sep. 2007

    CAD Designer

    Shandong Oceanus Petrol-chemical Equipment Engineering Co., Ltd.

    Designed and documented plans and specifications of petrochemical plant equipment, with AutoCAD. I also translated several operating manuals between English and Chinese.

Ausbildung von Yi Han

  • 3 Jahre und 10 Monate, Okt. 2007 - Juli 2011

    Maschinenbau

    Technische Universität Hamburg-Harburg

  • 3 Jahre und 10 Monate, Sep. 2001 - Juni 2005

    Mechanical Manufacturing and Automation

    China University of Petroleum

Sprachen

  • Chinesisch

    Muttersprache

  • Englisch

    Fließend

  • Deutsch

    Gut

Interessen

AR/XR Technology
Hiking
Armor DIY
Ancient Rome
Leatherworking
Computer games
Creating game Mod
Programming
Medieval history
Archery

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