Yi Han
Bis 2018, Unity Developer, Selbständig, Augsburg, Germany
Augsburg, Deutschland
Werdegang
Berufserfahrung von Yi Han
Bis heute 6 Jahre und 4 Monate, seit März 2018
AR Developer
Goodly Innovations
Hololens App development
11 Monate, Apr. 2017 - Feb. 2018
Tour Guide
Southern Germany, Austria, Czeck
1 Jahr und 4 Monate, Nov. 2016 - Feb. 2018
Unity Developer
Selbständig, Augsburg, Germany
After flew to Germany in Oct. 2016, while doing outsource works for friends and former colleges from gaming industry, I started to develop my own mobile games.
2 Jahre und 1 Monat, Okt. 2014 - Okt. 2016
Unity Technical Artist
Phoenix Entertainment, Shanghai, China
Worked closely with art department and game idea department, created and published several mobile games. • Developed AI mechanics and skills • Implemented gameplay scenes, created scene editing workflow • Imported and programmed the character animations and animators • Customized shaders for characters and scenes • Conducted the publishing on iOS and Android devices • Integrated UIs • Provided technical assistance for art department • Conducted performance optimization
3 Jahre und 1 Monat, Okt. 2013 - Okt. 2016
Outdoor-Trainer
YouXiaKe, Shanghai, China
Lead teams of 20 - 50 people(including non-Chinese) to go hiking, mountain climbing, rafting, twice per month on average.
2 Jahre und 7 Monate, Feb. 2012 - Aug. 2014
Unity Programmer/3D Artist
Warbrand Ltd., Shanghai, China
As one of the founders of the company, led the development of several archaeological 3D demonstration solutions and 2 iOS games: WWII Gunnery ( RTS), Age of Warship (TPS). • Designed and developed AI mechanics. • Designed and edited gameplay scenes. • Created models and textures. • Programmed IAP Stores, for both iOS and Android. • Conducted the publishing on iOS and Android devices. • Create sound effects. • Monitored and integrated game system plug-in. • Conducted performance optimization.
2008 - 2011
Mod developer
Mount&Blade Mod Community
Designed and developed a featured M&B mod WWII China Battlefield (FPS multiplayer), participated in the development of several Mods. During these process, self-taught modelling, texturing, and scripting with python and module system of M&B. • Designed and programmed major features • Created models and textures • Rigged characters and objects, created animations • Designed and edited scenes and maps • Edited sound effects and music • Running several multiplayer servers for my mod WWII China Battlefield
7 Monate, März 2007 - Sep. 2007
CAD Designer
Shandong Oceanus Petrol-chemical Equipment Engineering Co., Ltd.
Designed and documented plans and specifications of petrochemical plant equipment, with AutoCAD. I also translated several operating manuals between English and Chinese.
Ausbildung von Yi Han
3 Jahre und 10 Monate, Okt. 2007 - Juli 2011
Maschinenbau
Technische Universität Hamburg-Harburg
3 Jahre und 10 Monate, Sep. 2001 - Juni 2005
Mechanical Manufacturing and Automation
China University of Petroleum
Sprachen
Chinesisch
Muttersprache
Englisch
Fließend
Deutsch
Gut