Michael Heiml

Angestellt, Executive Producer Games, Polycular

Rutzenmoos, Österreich

Fähigkeiten und Kenntnisse

IT Project Management
Game Design
Game Development
Storytelling
Teacher
eLearning
Training
Research
Media Pedagogy
Psychology
Social Behavior
Prototyping
Interaction Design
Video Games
Games
Unity
C#
Javascript
Quest3D
Virtools
3ds Max
Maya
shaderFX
Photoshop
After Effects
Office
Dreamweaver
Mac
Xbox 360
Wii
DS
iOS
Android
Scrum
Jira
Confluence
TeamCity
User Experience
Git
Virtual reality
Budget
User experience design
c#
unity
VR
AR
Mixed Reality
EdTech
Industry 4.0

Werdegang

Berufserfahrung von Michael Heiml

  • Bis heute 5 Jahre und 6 Monate, seit Jan. 2019

    Executive Producer Games

    Polycular

  • 1 Jahr, Jan. 2018 - Dez. 2018

    Researcher, Team Lead

    FH OÖ Research & Development

  • 8 Jahre und 1 Monat, Dez. 2010 - Dez. 2018

    Lecturer Game Dev Business & Game Prototyping

    FH Hagenberg, Masterstudium Digital Arts

  • 7 Jahre und 1 Monat, Dez. 2010 - Dez. 2017

    Game Producer & Designer

    ovos realtime3D GmbH

    Production & Project Management, Team Lead Pitches, Customer & User Communication, Budgeting Game & Story Design, Prototyping Process & Workflows, Analytics & QA

  • 4 Jahre und 1 Monat, Sep. 2012 - Sep. 2016

    Lecturer Game Dev Business

    HTBLuVA Spengergasse

    Höhere Technische Bundeslehr- und Versuchsanstalt Spengergasse

  • 3 Monate, Okt. 2010 - Dez. 2010

    Auf Arbeitssuche

    ---

    Auf der Suche nach einem geeigneten Arbeitsplatz an den Schnittstellen Projektmanagement - Pädagogik - interaktive Medien - Forschung - Interaktionsdesign

  • 3 Monate, Juli 2010 - Sep. 2010

    Volunteer Organic Farming

    WWOOF

    Gathering experiences in organic farming at an idyllic place on Lefkas, Greece. Working with people from all over the world to cultivate and create a beautiful, unique place for freedom and spirit.

  • 10 Monate, Juli 2009 - Apr. 2010

    Game & Interaction Designer

    Coreplay GmbH

    TBA. Platform: Wii, DS, XBLA III Responsibilities: technical Gameplay / Game Design Implementation, Level Design & Modeling, UI Concepts, QA, Puzzle and Challenge creation.

  • 4 Monate, Okt. 2008 - Jan. 2009

    Interaction Developer

    ARS Electronica Linz GmbH

    "Jungle Imperator" - Music Rythm Game. Developed with Virtools for a Virtual Reality Environment "Deep Space" III Platform: VR Cluster Environment III Responsibilites: Virtools Development, 3D Content Integration, Shader (CgFX) Development, minor project/content management tasks.

  • 1 Jahr, Okt. 2007 - Sep. 2008

    Level & Content Designer

    Bongfish GmbH

    "Stoked" & "Stoked Rider: Droppoint Alaska" - AAA Snowboard Game. http://www.gettingstoked.com/ III Platform: Xbox 360, Macintosh III Responsibilities: Level Design, Level Editor Design, 3D Content Integration, Concept Art & Research, partial Game Design.

  • 2 Jahre und 8 Monate, Mai 2005 - Dez. 2007

    Game Producer & Designer

    Blacksheep Software

    "Ratmania" - 3D Jump'N'Run Game. University / thesis project. III Platform: PC III Responsibilities: Project Management, Game Design, Virtools Development, Financing. III Free-to-Download Release with good success, several festival nominations and newspaper reviews.

  • 7 Monate, Sep. 2006 - März 2007

    Level Designer

    Avaloop IT Solutions GmbH

    "Papermint" - Social Networking Game. http://www.papermint.com III Platform: PC, Mac (Java) III Responsibilities: Level Design, 3D Content Integration, partial Concept Works.

Ausbildung von Michael Heiml

  • 1 Jahr, Okt. 2015 - Sep. 2016

    Didactic of Informatics

    University of Vienna (Vienna/Austria)

    C#, Writing for Media (Extra-occupational courses)

  • 5 Monate, Feb. 2006 - Juni 2006

    School of Communication and Arts

    Edith Cowan University (Perth/Australia)

    Game Development, Film production

  • 4 Jahre und 7 Monate, Okt. 2003 - Apr. 2008

    MultiMediaArt

    University of Applied Sciences (Salzburg/Austria)

    Game Development, Video & 3D Industries

  • 11 Monate, Okt. 2002 - Aug. 2003

    Communication Science

    University of Salzburg (Salzburg/Austria)

    A/V production, Media Theory

  • 4 Jahre und 10 Monate, Okt. 1996 - Juli 2001

    Industrial Engineering & Management

    HTL Vöcklabruck (Austria)

Sprachen

  • Englisch

    Fließend

  • Deutsch

    Muttersprache

  • Italienisch

    Grundlagen

Interessen

Politics
History
Psychology
Pedagogy
Game-Based Learning
Social Behavior
Economics
Dramaturgy
Movies
Computer / Console Games
Internet Communication
Interactive Applications
Technology and Research
Digital Content Creation
Social Responsibility
Ecologic and Economic Sustainability.

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